Demo Storyboard
Lay out ideas for flow of demo here.
Proposed flow:
- Initial text-only screens providing brief backstory to Lisa (text is below)
- Including screenshots of Lisa OS showing unappreciated GUI innovations
- Is this too cheezy?: Show a screenshot of the Lisa's graphing/spreadsheet package showing a bar chart of daemos by platform
- Including screenshots of Lisa OS showing unappreciated GUI innovations
- Title screen with "25th anniversary edition" sliding on
- Show some graphics and audio effects (in some order)
- Cube (tyler)
- Plasma (mkasick)
- Particle string (mdille3)
- Sine scroller (awesie)
- Something, anyone...
- Optional: Show a total cheat using DVI color palette
- Greets (mdille3)
- Credits (mdille3)
- A production of... (cclub logo)
End with animated Lisa 1 badge:
- Colored Apple logo on left
- Animating handwritten Lisa on right
- Some audible ping when i's dot appears
Display something silly like "Press ESC to exit\n<small>oops, no ESC key :)</small>" above it
Proposed Intro
(farbrausch-style loader during decrunching) (first frame) (88px) In 1983, Apple (16px) released a computer (16px) believed to be (16px) named after Jobs' (16px) daughter, the Lisa (88px) (newframe) (16px black) Highly innovative, it was the first general purpose commercial system with a GUI & mouse (16px black) (several 480x240 screenshots flipped through) (8px black) (newframe) (20px) But, it was a very somber business machine. (32px) -Huge 1MB RAM and backplane design led to $10k cost (8px) -1.25MHz CPU instruction clock (8px) -2 color display (no gray!) (8px) -No sprite or tile drawing primitives (8px) -Only a beeper for audio [low-high beep here] (12px) (newframe) (20px) It was also one of Apple's largest commercial failures (16px) No games were ever released commercially (16px) And no record of any demo can be found (40px) But no longer. (30px) (newframe) (start music) (show stylized logo of demo name)